Enemies who die to this effect also resets Death Blow’s cooldown. Overkill (Two-handed Mace) – Death Blow creates as shockwave dealing 24-38% of its base damage to enemies. Hellhammer (Two-handed Mace) – Upheaval ignites the ground Burning enemies for an additional 24-7,238 damage over 3 seconds. Gohr’s Devastating Grips (Gloves) – Whirlwind explodes after it ends, dealing 16-26% of the total base damage dealt to surrounding enemies as fire damage. Enemies standing in the pool take 10% increased bleeding damage. When you have maximum Frenzy, your other skills gain 10-20% attack speed.įields of Crimson (Two-handed sword) – When using this weapon damaging at least on enemy with Rupture creates a blood pool that inflicts 7-3085 Bleeding Damage over 6 seconds. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.īattle Trance (Amulet) – Increase Frenzy’s maximum stacks by 2. This cannot happen more than once every 30 seconds.Īncients’ Oath (Two-handed Axe) – Steel Grasp launches 2 additional chains. 100,000 Steps (Boots) – After gaining the final bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain 32-50 Fury.
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